Mary Alice Brannigan doesn't believe in the supernatural. Nor does she expect to find that Dreamland, the decaying amusement park she's been hired to restore, is a prison for the five Untouchables, the most powerful demons in the history of the world. Plus, there's a guy she's falling hard forand there's something about him that's not quite right.
But rocky romances and demented demons aren't the only problems in Dreamland: Mab's also coping with a crooked politician, a supernatural raven, a secret government agency, an inexperienced sorceress, an unsettling inheritance, and some mind-boggling revelations from her past. As her personal demons wreck her newfound relationship and real demons wreck the park, Mab faces down immortal evil and discovers what everybody who's ever been to an amusement park knows: The end of the ride is always the wildest.
|Publisher:||St. Martin's Press|
|Product dimensions:||4.00(w) x 6.70(h) x 1.30(d)|
About the Author
JENNIFER CRUSIE is the New York Times, Publishers Weekly, and USA Today bestselling author of Maybe This Time, Welcome to Temptation, Tell Me Lies, Crazy for You, Faking It, Fast Women, and Bet Me. She earned her bachelor's degree from Bowling Green State University, a master's from Wright State University, and a master of fine arts from Ohio State University. She lives on the banks of the Ohio River.
BOB MAYER is a former Green Beret and the USA Today bestselling author of thirty-two novels under his own name and the pen names Robert Doherty and Greg Donegan. He has over two million books in print.
Date of Birth:1949
Place of Birth:Ohio
Education:B.A., Bowling Green State University, 1973; M.A., Wright State University; Ph.D., Ohio University, 1986
Read an Excerpt
By Jennifer Crusie, Bob Mayer
St. Martin's PressCopyright © 2010 Argh Ink, LLC, and Robert J. Mayer
All rights reserved.
Mary Alice Brannigan sat on the roof of the Dreamland carousel at twenty minutes to midnight and considered her work in the light from the lamp on her yellow miner's hat.
It was good.
FunFun, the redheaded clown sitting cross-legged next to her on the roof's peak, was fully restored again. Of all the clowns in the park, including the beautiful seven-foot ironclad Fun at the Dreamland entrance, this wooden one was her favorite: exuberantly happy, one yellow-gloved hand pulling back his striped blue-green coat to show off his orange-and-gold-checked waistcoat, the other flung above his head, reaching for the gold panpipes he'd lost long ago.
"Don't worry, baby," she said to him, patting her work bag between them. "I got your pipes right here."
He grinned crookedly down at her, or at least down toward the ground as a breeze picked up, biting with the chill of the Ohio October night. Mab pulled her canvas painting coat closer around her and looked out over the newly restored jewel box of an amusement park. It had taken her thirty-nine years, but now she was not only in Dreamland, she'd saved it. Once I finish the Fortune-Telling Machine, I will have put this place back the way it was at the very beginning. I will belong here. I rock.
And the best part was that she was surveying it all at night with no —
"You up there, Mab?" Glenda yelled.
— people around to spoil the moment.
"Stop what you're doing and come down here," Glenda called, the cheer in her voice sounding as platinum bright as her hair, and about as authentic. "We'll walk you back to the Dream Cream, see you get upstairs to bed. You need your sleep, honey."
Mab gritted her teeth. This was what she got for taking a break to gloat over her work: people showed up and shouted at her.
She pulled her bag closer and took out the pipes, careful not to scratch any of the five little golden cylinders. Then she fished a tube of fast-set glue out of the bag, stood up carefully, and reached to glue the pipes into the FunFun's empty fingers, tilting her head back so the light from her miner's cap shone on the hand.
A small black raven swooped down and perched on the clown's head.
"Beat it, Frankie," Mab whispered to the bird, trying to brush it away without dropping the pipes or falling to her death.
Frankie flapped his wings and rose above the clown and then settled down on the upflung hand, cawing at her like a cheese-grater dragged across a fire escape.
Cinderella got bluebirds doing her hair, Mab thought. I get ravens screwing with my work.
From below, Mab heard the raspy voice of Glenda's friend Delpha, an echo of Frankie's: "She's up there, Glenda. Frankie knows."
"I know, too," Glenda said, and then she raised her voice. "I'm not kidding, Mab, stop whatever you're doing up there right now."
Mab leaned in, holding on to the glue with one hand and the pipes with the other, and looked Frankie right in the eye.
"These pipes are going in that hand, bird," she told him, serious as death. "Do not get between me and my work."
Frankie watched her for a moment, his eyes steady and bright with intelligence, and then he cawed again, the sound going down Mab's spine like a rasp, and flapped off.
"Okay, then." Mab checked for the side of the pipes with the broken metal rod on it, reached up and squirted a generous shot of glue into the hole in the FunFun's palm, and slotted the broken rod into it. She held it for sixty seconds, ignoring demands to quit from down below, and then wiggled it a little to see if it had set.
The pipes clicked, the sound sharp in the night, as if the metal rod had moved into place, engaged a gear or something.
What the hell?
"Okay, that's it," Glenda said, the brightness gone from her voice. "I'm coming up there."
At fifty-nine, Glenda was probably in better shape than Mab was at thirty-nine, but it was dark, and Glenda liked a cocktail or three after six, and while she was often annoying, Mab didn't want her dead, so ...
"Hold on." Mab capped her glue and put it in her paint bag and eased down the turquoise-and-blue-striped carousel roof to peer over the edge, gripping the gold scalloped trim for insurance.
Glenda stood on the flagstone below in the spotlight cast from the lamp on Mab's hat, one hand on her capri-clad hip, the other waving a cigarette, her spiky white hair glowing over her pink angora sweater. Beside her, ancient, black-eyed little Delpha looked up from under lowered brows, her improbably black hair slicked down on both sides of her sunken face like two strokes of black paint over a skull, the rest of her swathed in a dark blue shawl that blended into the night.
Frankie flapped down to sit on Delpha's shoulder.
Death's parrot, Mab thought. "Glenda, I'm almost done —"
"Done?" Glenda smiled up at her, tense for some reason. "But, honey, you shouldn't be doing anything up there —"
Somebody staggered out of the night and lurched into Glenda, who bumped into Delpha, who stumbled back and dislodged Frankie, who went for the staggerer, who screamed and batted at him.
Frankie flew to sit on the edge of the carousel roof beside Mab, and the guy looked up.
Mab saw brown hair, bleary eyes, and a dense five o'clock shadow over an orange Bengals shirt: Drunk Dave, one of the Beer Pavilion regulars who should have been out of the park when it had closed forty-five minutes before. He'd probably stumbled off to pee in the trees that rimmed the island and gotten lost. Again.
"Whassat?" Drunk Dave squinted up at her, and Mab realized that to him, she was just a big light in the black sky.
"This is God, Dave. Go home, sober up, get a job, and never get drunk again. Or you'll go to hell."
Drunk Dave's mouth dropped open, making him look even more slack-jawed than usual.
"Go home, Dave, the park's closed," Glenda said.
"Okay," Dave said, and staggered on.
"Come down, Mab, and we'll walk you back to the Dream Cream," Glenda said. "It's not safe for you to wander around alone."
"I've been walking around this park alone for months, and now you tell me it's not safe?"
"Well, there's Dave."
"I can take care of Drunk Dave with one hand wrapped around FunFun."
"And there's danger." Glenda waved her cigarette around vaguely. "It's ... October."
"Right. The dangerous month." Mab shook her head, which made the light from the lamp on her hat swing wildly, and then she crawled back up the striped metal roof. The park people were just odd; that was all there was to it. It probably came from living on the grounds. You lived full-time in Dreamland, you got strange.
"Mab, get down here right now!"
She fastened the flap on her work bag, made her way back to the ladder on the opposite side of the carousel, and climbed down to the flagstones that covered most of the park. Tomorrow she'd come out in the daylight and see the wood FunFun in all its finished glory, and then she'd move on to the Fortune-Telling Machine —
Something hard ran into her, and she lost her hat as she went down and smacked her head on the stone. "Ouch!" she said, and grabbed her hat and put it back on so that the light on it would stun the moron who'd knocked her down. "Damn it, Dave —"
Huge turquoise eyes gleamed down under iron-hard red-orange curls. A stiff turquoise striped coat loomed over her, metal protesting as it bent. Then the thing brought its red-orange lips together slowly and ground out "Mmmm" and then spread them apart with the sound of rending metal to say, "ab," its smile widening and its cheeks splitting as it jerkily held out its yellow iron-gloved hand to help her up.
"FunFun?" Mab said faintly.
The thing nodded, its head moving slowly up and down with a metallic squeaking sound.
Ethan John Wayne stared across the causeway at the locked iron gates that led to Dreamland as the sound of his taxi faded into the darkness. Something was missing on the other side of the gate, but it had been a long time since he'd been home, and he couldn't figure out what it was. Well, maybe they'd moved something. A lot of things changed in twenty years.
He rubbed his chest, feeling the scar that covered the Taliban bullet pressing on his heart. Dreamland was as good a place to die as any, and he had family here, which counted for something. What, he wasn't quite sure.
He dropped his rucksack to the ground, pulled out a leather flask, and took a good, long slug. Then he put the flask away and squared his shoulders to go back into the park. It wasn't much of a home, he thought, but at least it was peaceful, no people around to —
A scream rent the night. Ethan threw his vest on, grabbed his .45-caliber pistol from the pack, and sprinted for the entrance. He leapt as he reached the ten-foot-high wrought-iron gate, free hand reaching for the crossbar just below the top, and fell right onto his butt.
Cursing, he got to his feet and approached the gate, factoring in his inebriated state. Mission planning, sir. He tucked the gun inside his Kevlar vest so he could use both hands. It took longer to climb the damn thing than it should have, and when he got to the top of the gate, he tottered and almost fell again, but then he lowered himself and dropped the few remaining feet to the ground, narrowly missing the line of golf carts parked there. He drew his gun and ran across the causeway and down the midway toward the carousel, where he could see three people gathered.
He came to an abrupt halt when he saw his mother standing with her arm around a woman dressed like a bag lady in a long, bulky, paint-splotched coat and a yellow miner's hat.
"What's going on?" he demanded.
His mother turned, and her face lit up like it was Christmas. "Ethan!" she said, and flung herself at him, hugging him so tight that he couldn't get a breath. "What's this?" She pulled back and knocked her knuckles on his chest, testing out his body armor and making him wince, since she was banging right over his bullet. "Oh, I don't care, you're home!"
She flung her arms around him again, and Ethan patted the back of her fuzzy sweater and looked over her shoulder to see Delpha staring at him, with Frankie on her shoulder staring, too. "So you have returned," Delpha said. A flicker of a smile touched her thin lips, gone as quickly as it had appeared, but for her, it was like Glenda's bear hug.
"Yep," Ethan said. Out of the corner of his eye, he saw old Gus come limping up from the back of the park.
"'Bout time you came home," Gus said gruffly in an overly loud voice, but he pounded Ethan on the shoulder just the same. "Good to see you, boy. You're just in time."
For what? Ethan wondered.
Glenda raised a tearstained face. "How long can you stay? You have to stay a long time."
"I quit the Army. I'm staying," Ethan said, and Glenda looked startled, but then she must have decided not to look a gift son in the mouth because she let go of him and patted his chest again.
"I'm so glad." Her eyes welled up again. "Oh, I'm so glad. We even have a job for you! You can help Gus with security!"
"I don't want a job, Mom. I just want some peace and quiet." He looked around at them. "Who screamed?"
"I did," the bag lady said. "Sorry. Usually I'm very calm, but I got run down by a clown." She touched the back of her miner's hat gingerly. "I hit my head."
"Someone hit you?" Ethan said, feeling something that would have been outrage once. "Where is he?"
"No, it ran into me. ..." She stopped, taking her hat off. "I think there's blood."
"Which way did he go?" Ethan said, and she said, "I don't know" at the same time Glenda said, "Let it go, Ethan."
Ethan started to speak and got one of his mother's famous Don't Argue looks.
"She hit her head and hallucinated the clown," Glenda said, enunciating each word clearly. Then she turned to the bag lady. "You hallucinated it."
The woman blinked at her and then said, "Yes. I did."
"Okay," Ethan said, and reached toward her. "Let me check your head."
She stepped back. "I'm gonna say no on that."
"Mab, Ethan has been in the military," Glenda said proudly. "Ethan, this is Mab, she's restoring the park." She looked from Ethan to Mab and her smile faded. "You look ... so much alike," she said, and then shook her head. "Never mind, I'm just so glad you're here."
Ethan looked at the bag lady. If he looked like that, he was closer to death than he'd thought. He said to the woman, "I'm trained in first aid," trying to move the whole thing along before he passed out from exhaustion and alcohol.
"No, thank you," she said.
Ethan circled around her to look at the back of her head. Her hair was a thick, red-brown choppy tangle — it looked like she hacked it off with a knife — but he couldn't see much blood, so it was probably just a scratch, not a scalp wound or else it would have been a mess. Scalp wounds were bad, hard to stop the bleeding. And then if the bullet hit bone ... Ethan closed his eyes for a second.
"What are you doing?" the woman said, turning to look at him.
"You'll be fine. Who hit you?"
"A FunFun ran into me." She looked up at the carousel roof. "I was working on the FunFun up there, but he's still there, and anyway he's made of wood. The one that ran into me was a big metal-covered one, like the iron one by the gate. Did you see it when you came in?"
"No," Ethan said, now realizing what had been missing. The damn clown statue.
"Then it was probably that one. Of course, that's insane. I'm not insane."
"Right," Ethan said, glancing at his mother, who looked sane but worried.
"I told her to get off that roof," Glenda said, as if he'd accused her of not helping. "I told her to stop working." Whatever had rattled her before was gone, possibly because she'd gotten a grip and realized they didn't look alike.
Gus grabbed his arm and his attention. "Come on, I'll show you how to do the Dragon run. Now that you're here for good, you can take over."
"See," Glenda said to the woman, patting her arm. "Everything's fine now. Gus is going to do the midnight Dragon run, just like always. Everything's normal. No big iron, uh, robot clowns."
"Robot clowns?" the woman said. "This park has robot clowns?"
"No, no." Glenda patted again.
Patting, Ethan realized, was his mother's main form of communication. That and a wide array of looks.
"I'll take you back to the Dream Cream," Glenda told her. "We'll get that blood cleaned up, make you a cup of tea, you'll be good as new."
She gave Delpha a look, and Delpha nodded at her and then faded away from the carousel.
Glenda smiled at Ethan. "As for you, young man, you come right to my trailer when you're done with Gus. Tomorrow I'll get Hank's old trailer cleaned out and made up for you. You'll have a place of your own." Her eyes welled up again. "I'm so happy you're home, Ethan."
"Right," Ethan said. "Don't clean up the trailer, I'd rather sleep in the woods. Are you sure you're all right walking around here? If somebody's in the park —"
"We're fine," his mother said firmly, and he thought, She knows who it was. "I'm so glad you're back," she added.
"Me too, Mom," he lied, and made plans to get whatever the hell was going on out of Glenda once they were alone.
Once he was away from the carousel, the park seemed darker than Ethan remembered it, and he realized it was because there was orange cellophane over the streetlights for the park's Screamland weekends, the reason for the skeletons somebody had strewn around along with —
A ghost flew in his face, empty-eyed and openmouthed, and he held off on drawing his gun as the pulley it was on yanked it back into the tree he'd just passed, not a ghost, just a skull beneath some white stuff that looked like fog but was probably cheesecloth.
"Geez," he said to Gus, and Gus nodded.
"Mab knows how to make a ghost," Gus said, and Ethan thought, I know how to make ghosts, too, as he relaxed his grip on his pistol.
He looked closer at the fence and saw the flickering red light of the infrared beam that had tripped the ghost, the same thing he'd seen in Afghanistan trip explosives. He shivered.
"Mab's uncle got her the job," Gus said as they headed down the midway to the back of the park. "Glenda wasn't too sure about her, since her uncle's Ray Brannigan, and you know them Brannigans, but once Mab got here, it was fine. Hard worker."
Excerpted from Wild Ride by Jennifer Crusie, Bob Mayer. Copyright © 2010 Argh Ink, LLC, and Robert J. Mayer. Excerpted by permission of St. Martin's Press.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Most Helpful Customer Reviews
This book was a mind blowing read. I LOVED IT! Between demons run a muck and new guards not knowing what to believe. Finding true love, A crazy uncle and reveling shocking secrets. I could not this book down. It's definitely in my top five favorite reads!!! I gave it five stars!
This book starts off a little slowly, like an old fashioned roller coaster going up that first hill, but once you roll past that up and over point the book is fun and funny, with a predictably unpredictable view of demons and US Government secret operations. Crusie and Mayer don't disappoint and the raven makes an interesting change from dogs.
I looked forward to this latest collaboration between Crusie and Mayer, but found it a repeat of Dogs and Goddesses, which was even less enjoyable than this book. I did like the raven and some of the dialogue in this book. However, it was difficult to figure out the story line, the characters weren't believable, and the whole thing just never came together.
Sarcasm, romance, and demons. What's not to like?
I didn't want to put it down once I started the book. The characters are like family (we all have at least one member of our family like these folks!). Great story to curl up with.
This book while not bad, was a bit disappointing after Agnes and the Hitman. Agnes and the Hitman was the funniest book I've ever read and I bought several copies so that friends and family members could also enjoy it. Perhaps my expectations were a little high then for the next Crusie/Mayer book. The characters are charmingly offbeat, but the paranormal aspect wasn't particularly entertaining (and I read a lot of that sort of fiction). I'd prefer to see Crusie/Mayer stick with what made Agnes so entertaining: offbeat characters, witty dialogue, and a tighter plot.
The overview/synopsis shown is for Dogs and Goddesses not Wild Ride.
Not my favorite by these two, which makes me sad because I loved Agnes and the HItman. I actually ended up just skimming the middle so I could get to the end and be done with it. Mayer and Crusie try to follow the trend for supernaturals, but it fell flat. I didn't really love the main characters and even the supporting cast (who were pretty interesting as usual) could not redeem it.
This isn't just a romantic-comedy/action-adventure hybrid, it's a romantic-comedy/action-adventure with demons. If you can deal with that, it's worth a read.It's a smoother blend than Crusie and Mayer's first collaboration, but it's much more action-adventure than romantic comedy. For one thing, the male lead and the female lead do not end up together. For another, while there are some funny bits, it's much too tense to be a true comedy. There is romance, and it's much more believable than action-adventure romances generally are (that would be Crusie's influence), but the romance is not the focus.The characterizations are good, the action is as plausible as demon-hunting gets, and it's emotionally satisfying. That's really all one can reasonably expect in such a book. Not a keeper, however.
Mary Alice "Mab" Brannigan is restoring the Dreamlands amusement park in southern Ohio when she unwittingly releases one of five Etruscan demons/gods who have been imprisoned there. On the same night, Ethan, the son of one of the owners, returns from military service in Afghanistan. It's hard to say more without spoiling the story - the entire novel is one revelation after another in terms of what just happened, why, and what it means.The romantic storyline(s) and the humor weren't as straightforward as in Agnes and the Hitman and there were times when it almost seemed like Crusie and Mayer were writing different books that happened to be put together. I wouldn't say that those were bad things, but I will say to let go of your preconceptions about what this book is and where it's going to go. While I enjoyed this book, I wish I'd been less impatient and had waited for this to be available at my library or in paperback. It was fun, but I'm not sure that this is a keeper for me.
All amusement parks have something a bit magical about them, but this one's got a real doozie of a secret: five demons locked in wooden chalices are contained inside the iron figures fronting the parks signature rides. The demons will destroy the world if released, but they can't be killed, only contained. The Guardia, five guardians whose powers pass on when they die, are in charge of keeping the demons from getting out and wrecking havoc.Mab, the artist whose temporary job it is to restore the park's rides, statues, etc. to their former glory, knows nothing of demons. But when the giant statue of FunFun which guards the park entrance comes to life and bumps into her, she knows something strange is going on.For Ethan, whose tour of Afghanistan ended with his unit dead and himself on borrowed time, coming home to the park wasn't a wish - more like a necessity. It's the only place he could think of to go where he could spend the rest of his numbered days drunk and oblivious. Too bad no one else is planning on cooperating with his plan.Snappy dialogue, intriguing characters, a plot both comic and suspenseful - what more could you ask for? A fun afternoon's read that doesn't take anything too seriously.
This read was a lot of fun. The characters were vivid and interesting, the setting at an amusement park was unique, and the plot was fresh and different.
Mab has been hired to help restore the Dreamland amusement park but what she doesn¿t know is that the park is actually a prison for 5 Untouchables who are very powerful demons. Everyone who works there is a gardia who protect everyone by keeping the demons where they are. But Mab is clueless until she becomes one of the gardia herself with powers she doesn¿t want; a boyfriend who is more than meets the eye and an Uncle who just may be trying to kill her. All this and demons too, poor Mab.I thought this was a fun book the demons and their hunters are characters in the best way! I thought this was a unique take on demon hunters. It had great humor and some really witty dialog. I really enjoyed all the characters in this book including the demons. And the minions, if you are in an amusement park and need some inanimate objects to turn into minions what would you choose? How about Teddy Bears? And that¿s just one incarnation of minions, which made me giggle. Life ends up very complicated for Mab and friends trying to keep these demons in their prison. I think I will have to find more books by Jennifer this one was really fun!I listened to this on audio narrated by Angela Dawe she does a great job at all the different characters. It was easy to tell which characters were talking and there were quite a few characters.4 Stars
Another fantastic read.
It was unexpected and made me feel like reading it all over again.
Loved amd enjoyed this very well-written humorous 350 page book of an amusement park and the supernatural. A couple of detailed sex scenes and violence so this book should be for mature adults.
After reading several Mysteries I have to have a break and read somehting fun and relaxing. This book was really fun I hated reaching the end.Crusie needs t do a follow up.
This book is not what I thought it would be when I first started reading it but I absolutely fell in love with it! So much so, I actually receited the plot to my husband, which I never do since our taste's are so different. Jennifer Crusie & Bob Mayer- THANK YOU for entertaining me!
I had read this book before Agnes and the hitman, So i did not have any preconceived ideas about how the authors worked together . From what i have read in reviews they are getting better with each book. I really liked how the authors show reality and what is perceived at the same time. The main characters are so similiar.. not seen at first-- reread it and you are like "how did i miss that"? Great laughs and strong characters... wish there had been an follow up maybe two years in the future at the end like from Bet Me.
I really love every book they write together. My wish is they write a sequel. Even though it is 3 years old. Definatly a must read.
After Bet Me and Agnes and the Hitman, Wild Ride was a bit disappointing. I don't think paranormal is Cruise or Meyer's thing. But it wasn't totally awful.