Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Animation: A World History: Volume III: Contemporary Times / Edition 1, Author: Giannalberto Bendazzi
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Big Data: Algorithms, Analytics, and Applications / Edition 1, Author: Kuan-Ching Li
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Computational Geometry and Computer Graphics in C++, Author: Michael Laszlo
Title: Computer Games and Software Engineering / Edition 1, Author: Kendra M. L. Cooper
Title: Computer Graphics Through OpenGL®: From Theory to Experiments / Edition 3, Author: Sumanta Guha
Title: DDoS Attacks: Evolution, Detection, Prevention, Reaction, and Tolerance / Edition 1, Author: Dhruba Kumar Bhattacharyya
Title: Delaunay Mesh Generation / Edition 1, Author: Siu-Wing Cheng
Title: Designing Games for Ethics: Models, Techniques and Frameworks, Author: Karen Schrier
Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik
Title: Empirical Research in Software Engineering: Concepts, Analysis, and Applications / Edition 1, Author: Ruchika Malhotra
Title: Essentials of Cloud Computing / Edition 1, Author: K. Chandrasekaran
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: From Action Systems to Distributed Systems: The Refinement Approach / Edition 1, Author: Luigia Petre

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