1- 20 of 75 results
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself / Edition 1, Author: Aram Cookson
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Producing Games: From Business and Budgets to Creativity and Design / Edition 1, Author: D Cohen
Title: Cost-Sensitive Machine Learning / Edition 1, Author: Balaji Krishnapuram
Title: An Introduction to Unreal Engine 4 / Edition 1, Author: Andrew Sanders
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Artificial Superintelligence: A Futuristic Approach / Edition 1, Author: Roman V. Yampolskiy
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two) / Edition 2, Author: S. Sitharama Iyengar
Title: Handbook of Robust Low-Rank and Sparse Matrix Decomposition: Applications in Image and Video Processing / Edition 1, Author: Thierry Bouwmans
Title: Story and Simulations for Serious Games: Tales from the Trenches / Edition 1, Author: Nick Iuppa
Title: Designing Games for Ethics: Models, Techniques and Frameworks, Author: Karen Schrier
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Agent-Based Modeling and Simulation with Swarm / Edition 1, Author: Hitoshi Iba
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality / Edition 1, Author: Craig Caldwell
Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web / Edition 1, Author: Gary Rozanc
Title: Beginning XNA 2.0 Game Programming: From Novice to Professional / Edition 1, Author: Alexandre Santos Lobao
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing / Edition 1, Author: Jere Miles

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