Title: R Graphics, Second Edition / Edition 2, Author: Paul Murrell
Title: Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, Author: Eric Haines
Title: Real Time Visual Effects for the Technical Artist, Author: Chris Roda
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Real-Time Rendering, Fourth Edition / Edition 4, Author: Tomas Akenine-Möller
Title: Real-Time Rendering: Computer Graphics with Control Engineering / Edition 1, Author: Gabriyel Wong
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Real-Time Volume Graphics / Edition 1, Author: Klaus Engel
Title: Realistic Image Synthesis Using Photon Mapping, Author: Henrik Wann Jensen
Title: Recent Advances in the 3D Physiological Human / Edition 1, Author: Nadia Magnenat-Thalmann
Title: Redesigning Animation: United Productions of America, Author: Cinzia Bottini
Title: Rendering with mental ray and 3ds Max, Author: Joep van der Steen
Title: Resource Proportional Software Design for Emerging Systems / Edition 1, Author: Suparna Bhattacharya
Title: Rethinking Virtual Places, Author: Erik M. Champion
Title: RGB-D Image Analysis and Processing, Author: Paul L. Rosin
Title: Robotic Process Automation (RPA) im Desktop-Publishing: Softwaregestützte Automatisierung von Artwork-Prozessen, Author: Ennis Gündogan
Title: Robust and Error-Free Geometric Computing / Edition 1, Author: Dave Eberly
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Segmentation and Recovery of Superquadrics / Edition 1, Author: Ales Jaklic
Title: Shape Analysis and Retrieval of Multimedia Objects / Edition 1, Author: Maytham H. Safar

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