Graphics Programming in C++: Writing Graphics Applications for Windows 98
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
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Graphics Programming in C++: Writing Graphics Applications for Windows 98
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
54.99 In Stock
Graphics Programming in C++: Writing Graphics Applications for Windows 98

Graphics Programming in C++: Writing Graphics Applications for Windows 98

by Mark Walmsley
Graphics Programming in C++: Writing Graphics Applications for Windows 98

Graphics Programming in C++: Writing Graphics Applications for Windows 98

by Mark Walmsley

Paperback(Softcover reprint of the original 1st ed. 1998)

$54.99 
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Overview

A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

Product Details

ISBN-13: 9781447112310
Publisher: Springer London
Publication date: 09/27/2011
Edition description: Softcover reprint of the original 1st ed. 1998
Pages: 250
Product dimensions: 6.10(w) x 9.25(h) x 0.02(d)
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