Title: Games User Research, Author: Anders Drachen
Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: Beginning Game Development with Python and Pygame: From Novice to Professional / Edition 1, Author: Will McGugan
Title: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# / Edition 3, Author: Jeremy Gibson Bond
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Game Design Theory: A New Philosophy for Understanding Games / Edition 1, Author: Keith Burgun
Title: Reverse Design: Chrono Trigger / Edition 1, Author: Patrick Holleman

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Title: The Game Maker's Apprentice: Game Development for Beginners / Edition 1, Author: Jacob Habgood
Title: Beginning 3D Game Development with Unity: All-in-one, multi-platform game development / Edition 1, Author: Sue Blackman
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly

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