Book 2 in the Gamers Series
In the 2010 Chronos Award winner, Gamers’ Quest, readers were introduced to Tark and Zyra, two gutter-speaking thieves caught in a never-ending quest for Paradise. The pair fought their way through one Designers’ construct after another, only to discover the Designers had abandoned the game long ago.
Having shrugged off their programming, Tark and Zyra have been replaced and are now condemned to the fringes of the game. Relentlessly pursued by balls of static that consume everything they come into contact with, it seems certain our heroes won’t last long. Then they meet another Outer, Tee, who introduces them to others who have defied the Designers’ rules. Spurred on by a mythical cheat code, which will release them from the game, Tark, Zyra, Tee and his daughter, Hope, set out to find the Ultimate Gamer—the only one who can know if the code exists. The Ultimate Gamer is someone Tark and Zyra have met before. If they can prevent him killing them—something he is determined to do, it would seem—they just might discover the truth. But the static balls, controlled by a murderous anti-viral entity, have the Ultimate Gamer in their sights. What results is a final showdown that may well result in the destruction of everything.
This story challenges our notions of reality. It raises all the big existential questions, offers some answers and then turns everything on its head.
Freedom is an over-riding theme throughout the story, an ultimate goal that is mentioned by the main players on more than one occasion. Rejecting their programming is the first step. The next is leaving the game forever and discovering the world beyond. Unknown to Tark and Zyra, the paradox of this is that the ‘real’ world is every bit as limiting as the game: a game within a game—perhaps an infinity of them.
Teen readers will find plenty in Tark and Zyra to relate to, from the bond of friendship to their somewhat confused feelings of attraction towards each other. In many ways this is a coming of age story: What teenager hasn’t wondered about the meaning of life and tried to disentangle him or herself from the constraints of parental rule?
|Publisher:||Ford Street Publishing|
|File size:||2 MB|
|Age Range:||12 Years|
About the Author
George Ivanoff is an author and stay-at-home dad residing in Melbourne, Australia.
He has written over 90 books for children and teenagers, including fiction and non-fiction. He has written school readers, library reference books, chapter books, novelettes, novels and even a short story collection. He has books on both the Victorian Premier’s and the NSW Premier’s Reading Challenge booklists.
His teen science fiction novel, Gamers’ Quest, won a Chronos Award for speculative fiction. The sequel, Gamers’ Challenge, was shortlisted for the same award. And the final book in the Gamers trilogy, Gamers’ Rebellion, also won a Chronos Award.
George’s current series of books is the interactive You Choose series. Eight titles so far with another two due out in late 2016.You Choose: The Treasure of Dead Man’s Cove won the 2015 YABBA in the “Fiction for Younger Readers” category.
George has also been writing a new series of adventure books for kids — RFDS Adventures. The first two books in this series were published in February 2016, with the next two in May 2016.
George also writes short stories and articles for adults as well as kids. Of all these, he is most proud to have had the opportunity to write a Doctor Who story for the Short Trips: Defining Patterns anthology (Big Finish, UK, 2008).
George eats too much chocolate, drinks too much coffee and watches too much Doctor Who. He will sometimes indulge in a nice bottle of wine or a single malt Scotch.
He has one wife, two children, two cats and four chickens. And he is very content!