The Defense and Wellness Council is enmeshed in full-scale civil war between Len Borda and the mysterious Magan Kai Lee. Quell has escaped from prison and is stirring up rebellion in the Islands with the aid of a brash young leader named Josiah. Jara and the apprentices of the Surina/Natch MultiReal Fiefcorp still find themselves fighting off legal attacks from their competitors and from Margaret Surina's unscrupulous heirs even though MultiReal has completely vanished.
The quest for the truth will lead to the edges of civilization, from the tumultuous society of the Pacific Islands to the lawless orbital colony of 49th Heaven; and through the deeps of time, from the hidden agenda of the Surina family to the real truth behind the Autonomous Revolt that devastated humanity hundreds of years ago.
Meanwhile, Natch has awakened in a windowless prison with nothing but a haze of memory to clue him in as to how he got there. He's still receiving strange hallucinatory messages from Margaret Surina and the nature of reality is buckling all around him. When the smoke clears, Natch must make the ultimate decision whether to save a world that has scorned and discarded him, or to save the only person he has ever loved: himself.
About the Author
David Louis Edelman is a science fiction novelist, blogger, and web programmer who lives outside of Washington, D.C. He was a finalist for the 2008 John W. Campbell Award for Best New Writer. His first novel, Infoquake, was named by Barnes & Noble’s Explorations as their Top SF Novel of 2006 and nominated for the John W. Campbell Memorial Award for Best Novel. In addition to writing novels, Dave has also programmed websites for the U.S. Army, the FBI, and Rolls-Royce; taught software to the U.S. Congress and the World Bank; written articles for The Washington Post and Baltimore Sun; and directed the marketing departments of biometric and e-commerce companies. He is married to Victoria Edelman.
Read an Excerpt
GEOSYNCHRONVolume 3 of the Jump 225 Trilogy
By DAVID LOUIS EDELMAN
Prometheus BooksCopyright © 2010 David Louis Edelman
All right reserved.
Margaret Surina is rejuvenated.
She hovers wraithlike in the thin membrane between existence and nothingness. Skin the olive tinge of the Indian subcontinent, robe a billowing tent of blue and green, fingers long and precise as praying mantises. Hair tar black but streaked with white, manifestation of the paradox behind those sapphire eyes.
That Natch can see her at all is miracle enough. In this place he has no eyes, no face, no corporeal presence whatsoever. It is a cocoon of pure mind, where there are no points on the compass and where even time loops upon itself and disappears in a dizzying spiral of infinite improbability. Here in this place, Margaret is merely a perception of a perception, like an awareness or a manufactured memory.
Natch wants to ask her, Don't you realize you're dead?
He saw the empty husk of her at the top of the Revelation Spire. He stood in the courtyard at Andra Pradesh watching her corpse as the self-appointed guardians of wisdom pontificated about the passing of ages and the withering of flowers and other such nonsense. Yes, Margaret Surina is dead, there can be no doubt about it. Why then does she keep blatantly disregarding her nonexistence? Why does she keep appearing to Natch and intoning words of solemn absurdity?
MultiReal is becoming part of you, Margaret tells him. You're not just its owner anymore, Natch-you're the guardian and the keeper. That grating habit of enunciation to the point of ludicrousness, the way she treats each syllable like a wayward child to be nurtured. MultiReal is yours now, Natch. I was foolish to have held on to it for so long. I am not my father. I'm not strong enough to make these decisions. But you ... Natch, I picked you for a reason-because you'll resist Len Borda to your dying breath. You will resist the winter and the void. Understand this-something my father was trying to tell me. The world is new each day, every sunrise a spring and every sunset a winter. I know you'll understand this. You will stand alone in the end, and you will make the decisions the world demands. The decisions I can't make. I know this. I know it.
Natch has heard this rant before. It's what Margaret told him just hours before her demise, sitting in the pinnacle of that cold tower with Quell the Islander at her side, her mind permanently broken. It made no sense to him then, and it makes no sense to him now.
Margaret segues into a new stanza of insanity that Natch doesn't recognize. Onwards and upwards, she says. That was the dream of Sheldon Surina, my ancestor and the father of bio/logics. Towards Perfection, no matter what the cost. But it was not Sheldon Surina's fate to pay that cost, any more than it was Marcus Surina's-any more than it is mine.
Now that fate has fallen to you and you alone, Natch. You are the geosynchron of the human race.
Natch wants to shut out the visage, to banish Margaret back to the elaborate sepulcher where the Surinas laid her, with its gold and pearl and its bas-relief carvings. But Natch has no eyelids in this place, no way of banishing the apparition floating before him. The bodhisattva keeps talking about momentous choices for him to make and earthshaking decisions in his future. But what are they? What does she want from him? How can he decide anything when Margaret won't tell him what it is he's supposed to decide?
Go away! he tries to shout. Leave me the fuck alone! I don't know what you're talking about, and I don't want to know. He tries to shout, but he has no voice.
And then the nothingness enfolds Natch in its bosom and he sees no more.
The nothingness loosens its hold on him. The world is still black, yes, but Natch is there. Arms legs torso head all intact; lungs breathing oxygen; body occupying space and slogging forward through time's amber one second at a time. Alive. Alive. Alive.
He is lying on something cold and metallic. Fluid rushes through his ears, signaling steep vertical movement. Climbing. Something thunks against the platform below him three or four times. It sounds like hailstones.
A male voice, a real human voice, from somewhere nearby: "That was close."
Heavy breathing, more climbing. The thunks disappear.
"So now what?"
"I don't-I don't know." A second male voice, weary and pensive.
"After all that, you don't know? For process' preservation ... I just got hit with a fucking pipe. In the shoulder. Do you even know how much that hurts? Thing was probably covered with rust too."
The identities of the voices elude him. Natch's brain feels like a machine jammed in low gear. He can't process the words. He can't open his eyes. He can't move or speak.
"I'm sorry about your shoulder," says the first voice in a condescending tone that indicates no sorrow whatsoever. "You didn't have to come."
"Shut up, you bloody idiot. Of course I had to come. I couldn't just let you go fetch him alone, could I? Get yourself killed. And then I'd have to pay for a fucking funeral." Restless shifting around. "So there he is, the bastard. Why are we even discussing this? He makes my skin crawl. Send Magan Kai Lee a message and let's get paid already."
A pause. "It's not that simple."
"Not that simple? Would you rather Len Borda get hold of him? Listen, we don't have much time. It's getting violent out there. Didn't you hear about that gun battle in Melbourne? A hundred Council officers firing on each other in the middle of the street-"
"Of course I heard about it."
"There's two sides, point I'm trying to make. Borda and Lee. We picked a side. Getting in on the ground floor, that's what you said. Why are you suddenly changing your mind?"
"That was before we knew the truth."
"The truth?" Coarse, mocking laughter. "Face it, what we used to think of as the truth is dead. Too much confusion. Truth doesn't exist anymore."
"Just give me some time to think this over. A day or two. We can fend Magan off for that long. And it's not like he's going anywhere." The inflection of the voice seems to indicate the prostrate body of Natch.
"Well, don't take too long. A day or two is all we have before Magan realizes we've got something to hide and starts asking questions."
The two men descend into troubled silence as the fluid sloshing through Natch's skull levels off. He slides back into unconsciousness.
* * *
Natch awakens with a feeling of profound, wearying disappointment.
He is still enveloped in blackness, but this is a blackness free from magic or mystery. He is sitting in an ordinary wooden chair with his arms and legs lightly tied to it and a blindfold over his eyes. The light seeping through the blindfold and the ambient noise around him indicate that he is sitting in a large, enclosed space, perhaps a gymnasium or even a small auditorium. Natch rocks the chair side to side for a moment and feels a hard, tiled surface beneath him. Where he has ended up, he can't imagine.
Natch tries to untangle the thread of events that have led to the present moment. He fled the carnage at the Tul Jabbor Complex-Council officers firing on Council officers, Council officers firing on him. He leaped into a waiting hoverbird with Petrucio Patel's black code dart embedded in the back of his leg. He was taken to Old Chicago, where his old enemy Brone persuaded him to join his Revolution of Selfishness. (Multiple lives experienced simultaneously! An end to the tyranny of cause and effect!) But when Natch discovered the pattern of lies beneath Brone's stories, he ran. He ran into the wilds of Old Chicago, and then ... and then ...
After that, an impenetrable void of blank memory. A big smear of nothingness. Natch can't remember if he was pursued, or how that pursuit ended. Certainly Brone would not have let him leave that old hotel without consequences. But the thread of memory simply ends on those streets. Natch's internal systems tell him that barely forty-eight hours have passed since he escaped the hotel in Chicago. That hardly seems possible. If someone were to tell him he actually spent ten years enmeshed in that web of nothingness, he would accept it as fact.
When he awoke, there was an opaque conversation between two gruff men in what Natch now realizes was the rear compartment of a hoverbird. Did these men drag him onto the hoverbird from the streets of Chicago? Did they rescue him-and if so, from whom, and why?
Natch wonders if his mental inbox might hold some clues, but the thought of checking messages makes him ill. He prived himself to the world shortly before that fatal day at the Tul Jabbor Complex; he has neither checked his messages nor read the news since. He can picture all that pent-up information as a towering heap of debris at the mouth of a river, spilling over the banks until it clogs the horizon.
And yet why should he try to relieve that pressure? Let the mail pile up until the calendar cycles to the end of days and the Data Sea comes stuttering to a halt. Natch has abandoned that life. He does not want to know what happened in Old Chicago, or what has become of Brone and the disciples of his creed, or who picked him up in the hoverbird, or where he has gotten off to.
He recalls a conversation with Jara, right after he achieved number one on the Primo's bio/logic investment guide. Standing in his apartment with bio/logic programming bars in hand. Flush with accomplishment, ready to challenge the world.
Do you really think number one on Primo's is the end? he told her. Then you don't understand anything, Jara. Getting to number one on Primo's isn't an end at all-it's a means. It's part of the process ... just a step on the ladder.
Jara was skeptical. So what is the end? Where do all these means lead to?
It was once so simple, so visceral. There was a wall and a ladder and a shining, radiant thing on the other side for the taking. Then Natch reached the apex of that ladder in Brone's hotel in Old Chicago, and he saw what lay in wait for him. Possibilities 2.0: a world of complete, unrestricted possibilities. A world without restraints or boundaries, where multiple realities can exist and commingle freely.
A world of utter void.
He saw what was waiting for him, and he ran from it.
Natch flexes his forearms, testing the tensile strength of his bonds. He can still feel the tremors and the throbbing pains that have been plaguing him since that black code attack in Shenandoah, many weeks ago. Quiescent for the moment, but not gone. Obviously his captors noticed them too; these ropes are clearly designed to do nothing more than prevent him from tremoring right out of the chair.
Around him, Natch can hear the echo of footsteps, possibly within shouting range. The faint whir of machinery thrums in the distance, indicating the presence of civilization and all it entails. The musty smell of mold wafts through the air. There is a puzzle here to solve, but Natch resolves not to expend any mental energy in solving it. He has no doubt that he can free himself from the chair, even without the aid of MultiReal. But ... why should he? Better to just sit and do nothing. He will eventually find out where he is and who has captured him-or he will sit here until the shaking takes control of him at last and his OCHREs give up their dance of sustenance and the Null Current pulls him under. Either result is the same.
* * *
"Hey! Wake up!"
The voice emanates from a spot perhaps five meters in front of him. It is a familiar, if not a particularly welcome, voice. The last time Natch heard that voice, it was accompanied by the pungent smell of garlic. "I'm not asleep," he tells Frederic Patel.
"Aren't you going to take off that fucking blindfold already?" says Frederic, irritated. "You're not going to just sit there in the dark forever, are you?"
The younger Patel brother lets out a rasping sigh that makes Natch think of a serrated blade sawing through tree trunks. He decides to take off the blindfold, if only to hasten Frederic's departure. He wriggles his right arm free of the rope, reaches for the blindfold, and yanks it off his face.
Natch's initial impressions were correct. He is sitting in the middle of a large, circular chamber with a radius of perhaps thirty meters. Next to him sits a skeletal side table topped with a plate, a sandwich, and a large jug of water. A rather prosaic white ceramic tile coats the floor from wall to wall. The edges of the room are shrouded in shadow, but he can faintly make out a door on the opposite wall. The whole chamber is contained inside a dome of solid concrete that also reaches a height of about thirty meters, putting Natch in the nucleus of a perfect hemisphere.
Frederic Patel stands a short distance away, arms folded over his barrel chest. Short, stout Frederic Patel, with jowls like a bulldog's and the temperament to match. "You've been sitting there for hours," complains the engineer. "Aren't you hungry or thirsty?"
"No," replies Natch.
A minute drifts by. The impatient tapping of Frederic's right foot is causing a rather comical rippling of flesh along one fat thigh. The entrepreneur gets the feeling that Patel is expecting some kind of petulant outburst. Natch is happy to disappoint him.
"Well?" barks Frederic. "Don't you want to know where you are? How you got here?"
"No," says Natch.
Frederic's infuriated sigh fills the dome. "You are such a pain in the ass. Listen, do me a favor, huh? Eat that bloody sandwich so Petrucio doesn't yell at me." The tapping speeds up until the younger Patel brother's foot is a blur of angry motion. After another twenty seconds of silence, a florid Frederic throws his hands up in the air and stomps off. "Suit yourself." Natch can hear the sound of angry footsteps as Patel retreats through some second doorway behind him, beyond his peripheral vision.
The entrepreneur stares at the sandwich for a good ten minutes, then frees his trembling left hand and takes a hold of it. Crusty sourdough bread, seasoned faux pork, an assortment of peppers, lettuce so crisp it crinkles under his fingers. Natch takes a single bite and lets the flavors mix on his tongue, then swallows. The sandwich is more tantalizing than anything he has eaten in weeks, but he wasn't lying to Frederic. He's not hungry.
Instead he gazes up at the pockmarked concrete of the dome, trying to pick out clues to his location. The Patels' business is based out of São Paulo, if Natch remembers correctly. A bustling yet ancient city, full of ghosts. He has no reason to think that Frederic and Petrucio would take him anywhere else. Then again ... he has no reason to think they would put him in a hoverbird, drag him to some empty chamber, and tie him to a chair in the first place. He remembers the black code dart in his leg that Petrucio put there after a long and wearying battle of MultiReal choice cycles. Clearly there is some connection between that dart and Natch's winding up here. But ... what?
Don't think, he tells himself. You'll know soon enough. Or you won't.
Petrucio Patel walks into the room several hours later, as thin and dapper as his brother is squat and slovenly. Petrucio is dressed, as always, in a slick brown suit that would look perfectly at home in a corporate board meeting or the sales office of a luxury hoverbird manufacturer. He stops in approximately the same spot as Frederic and regards Natch with a suspicious gaze, noting that the entrepreneur has made no move to untie his legs from the chair. "What are we going to do with you?" he says, giving an almost playful tug at his mustache.
Natch shrugs. "I don't know."
"You don't know, huh? You wouldn't say that if you knew some of the things Frederic's been suggesting. He wants to start testing weapons on you." The dry humor never sits far beneath the surface of Petrucio's voice, and today is no exception.
"Frederic doesn't scare me," says Natch.
"No, I suppose not. You've got MultiReal! Why would you be afraid of anyone?" Petrucio takes a step closer and crouches down on his haunches. Natch expects the mocking stare of the hyena in Petrucio's eyes, but he doesn't expect to see another emotion that is almost ... pitying. "All right, Natch. You don't really want to sit in this chair all day, do you? Go ahead, then. Activate MultiReal. Catch me in a choice cycle loop and make me untie you."
Natch's thoughts drift back to that MultiReal conflict in the Tul Jabbor Complex. Petrucio firing a dart at him, Natch dodging, over and over again. Possibility stacked on top of possibility, will versus will, until Natch abruptly found himself out of choice cycles. He remembers the bite of the black code dart in the back of his leg as he jumped onto Brone's waiting hoverbird.
"This isn't like the Tul Jabbor Complex," growls Natch, suddenly irritated at Petrucio's mockery. "The only reason you were able to hit me with that dart was because Jara fucked with the program behind my back. It's not like that anymore. I've moved the databases."
Excerpted from GEOSYNCHRON by DAVID LOUIS EDELMAN Copyright © 2010 by David Louis Edelman. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Table of Contents
Contents1. The Prisoners....................7
2. A Game of Chess....................77
3. The Consultants....................143
4. Nohwan's Crusade....................209
5. Tyrants and Revolutionaries....................275
6. The Guardian and the Keeper....................375
a. A Synopsis of Infoquake and MultiReal....................447
b. Glossary of Terms....................456
c. Historical Timeline....................477
d. On the Orbital Colonies....................485
e. On the Islanders....................489
f. On the Pharisees....................493
g. On the Autonomous Revolt....................496
ABOUT THE AUTHOR....................509
Most Helpful Customer Reviews
(Reprinted from the Chicago Center for Literature and Photography [cclapcenter.com]. I am the original author of this essay, as well as the owner of CCLaP; it is not being reprinted illegally.)Science-fiction trilogies are notoriously tricky things, precisely because of their dual nature: they only succeed when telling a unified uber-story that effortlessly flows from one book to the next, yet each of those novels need to be decent standalone books as well, in that it's so infinitely easier to simply stop reading a trilogy after book one than to put down a thousand-page single volume 300 pages in. And indeed, for three years now, the jury's been out as far as the fate of David Louis Edelman's "Jump 225" trilogy, his fiction debut whose first volume, 2007's Infoquake, garnered him a surprise Campbell Award nomination, a trilogy I have a soft spot for because of Infoquake being one of the first books I ever reviewed here; as I mentioned for example in my write-up of volume two, 2008's MultiReal, the three-book arc seemed to be treading on decent if not traditional ground, although with none of us able to say how it would end up until seeing volume three, this year's Geosynchron, for ourselves. But now that I finally have read that concluding title, I'm happy to say that things end with a rather literal bang, with Edelman turning in a book that nicely answers all lingering questions from his expansive universe, yet stands alone as a much better volume than either of the first two; and this is always such a great thing to see, after watching so many other SF trilogies end on a whimper instead.Those who are interested might want to first read the 500-word summary of the Jump 225 universe I did for my review of the original Infoquake; but in a nutshell, our story takes place at least several hundred years after our own times, a future history which includes an apocalyptic war against sentient machines that decimated billions of humans, then a "Second Dark Age" when nearly all technology was banned, and the world's survivors ruled by oppressive nation-sized religious/military organizations. This then eventually led to a second Renaissance (or "The Reawakening" as it's known to them), in which the old theories behind both democratic checks and balances and dot-com-era capitalist entrepreneurialism were re-discovered, and suddenly worshipped as passionately as the citizens of the Enlightenment worshipped the ideas of the ancient Greeks; and the whole reason this era of humanity got kick-started in the first place was because of the legendary Surina family, inventors of a three-pronged system called Bio/logics, in which millions of nanobots are introduced to a human body then programmed with a whole series of free-market applications for making that body work better (everything from apps regulating heart rates to ones that change eye color), ushering in a whole new period of scientific advances, eventually leading to such miracles as five-sense virtual remote traveling, high-speed maglev lines now circling the globe, and even honest-to-God teleportation, even if it's so expensive that hardly anyone can afford to use it.Edelman's trilogy itself, then, tells the story of one of these entrepreneurial nanobot programmers, a charming assh-le named Natch (think Jason Calacanis except thinner and better-looking, not a surprising comparison because of the author's background in web entrepreneurialism himself); the actual storyline first follows the saga of Natch and his team rising to the top of the Bio/logics market, which then brings him to the attention of the latest member of the Surina bloodline, who like all her ancestors has come up with her own invention for changing the course of humanity, a system of programs that supposedly manipulate these inner-body nanobots into literally predicting the future. (And in fact this is the weakest part of the entire trilogy, the fact that this "MultiReal" technology
Every once in a great while I run across an author who has imagined a world so vivid and complete that I feel as if it actually exists. When that world is set hundreds of years in the future, this feat of creation is even more astounding.Geosynchron, the final piece of David Edelman's Jump 225 Trilogy, completes the story of entrepreneur Natch, convincingly portraying his evolution from self-centered businessman to socially-conscious guardian of MultiReal. Infected with life-threatening black code and on the run from his nemesis Brone as well two executives vying for control of the Government, Natch must choose between two paths, each with dire consequences for the welfare of the human race.As with its predecessors, this novel features intense action sequences, mentally-stimulating political maneuvering, and interesting thematic material. Here, the possible unification of the connectibles (the majority of the population who fully embrace the fusion of their bodies with software that regulats their bodily functions and connects them to the Datasea) and the unconnectibles (a minority group who have chosen to remain in a more-or-less natural state), and the disparate viewpoints they embrace, form a central motif.If humans are on an inevitable path towards perfection, is it truly possible to destroy a technology that has the possibility to improve the human condition (but with alarming collateral consequences) or can we only hope to come up with a way to restrict its proliferation until adequate controls are in place? This is not only Natch's dilemma, but the dilemma our society faces as we stand on the brink of technologies that could alter the course of human evolution.The Jump 225 Trilogy, for me, deserves not only a wide readership but also recognition as one of the most important sci-fi works of our time.
When MultiReal technology failed to provide anymore probability solutions to decision making, civil war explodes between Len Borda and Magan Kai Lee while rebellion mounts elsewhere as Quell has escaped incarceration and has found a willing ally Josiah. The human solar system looks to be on the verge of a second Autonomous Revolt; the last destroyed much of civilization centuries ago. While the proponents behind MultiReal struggle with the realism that their program is gone, they also deal with law suits. Suddenly, in the chaotic void appears MultiReal-D. It is the same as its predecessor except it can provide multiple time lines for up to 60 seconds; expanding probability mathematics to incredible degrees, bur may be too late as the legal suits expand and the hostilities grow while Natch is nowhere to be seen even as he receives desperate virtual pleas from Surina.. The final Jump 225 is a great finish to a terrific technological science fiction thriller. Somehow David Louis Edelman paints his vision even darker and grittier than in the previous extremely dark and gritty tales (see Infoquake and MultiReal). A sort of cyberpunk modernizing of WarGames, Geosynchron is superb story as the complex myriad of subplots come together in Natch who must choose mankind who treated him like excrement or himself who is his only true love; MultiReal-D would predict bet your life on the latter as that is the overwhelming odds. Harriet Klausner