Working with Video Gamers and Games in Therapy: A Clinician's Guide

Working with Video Gamers and Games in Therapy: A Clinician's Guide

by Anthony M. Bean

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Product Details

ISBN-13: 9781138747142
Publisher: Taylor & Francis
Publication date: 06/23/2018
Pages: 208
Sales rank: 474,607
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Anthony M. Bean, PhD, is a licensed psychologist and executive director at The Telos Project, a nonprofit mental health clinic in Fort Worth, Texas, and an adjunct professor at Framingham State University in Massachusetts. He specializes in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video-game character identification as a therapeutic technique.

Table of Contents

1. Introduction 2. What Are Video Games? 3. Video Game Genres 4. Video Games, Relationships, and Online Interpersonal Communication 5. Society and Video Games 6. Archetypes 7. Video Game Archetypes 8. The Importance of Play and Imagination 9. Understanding Video Gaming as Immersive 10. Working Therapeutically with Video Gamers 11. For the Families! Guiding Ideas and Resources for Therapists and Families

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