Title: Videogame, player, text, Author: Barry Atkins
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015 / Edition 1, Author: Aly A. Farag
Title: Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines, Author: Wes McDermott
Title: Quick Python 3, Author: David Matuszek
Title: Level Design: Processes and Experiences, Author: Christopher W. Totten
Title: Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time, Author: Hartmut Koenitz
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies, Author: Quan Z. Sheng
Title: Level Design: Concept, Theory, and Practice, Author: Rudolf Kremers
Title: Game Design Deep Dive: Roguelikes, Author: Joshua Bycer
Title: Video Games and Storytelling: Reading Games and Playing Books, Author: Souvik Mukherjee
Title: Handbook of AI-based Metaheuristics, Author: Anand J. Kulkarni
Title: Programming 2D Games, Author: Charles Kelly
Title: Restricted Congruences in Computing / Edition 1, Author: Khodakhast Bibak
Title: Alternate Reality Games and the Cusp of Digital Gameplay, Author: Antero Garcia
Title: Character Development and Storytelling for Games, Author: Lee Sheldon
Title: Game Design Tools: Cognitive, Psychological, and Practical Approaches, Author: Diego Ricchiuti
Title: Games as a Service: How Free to Play Design Can Make Better Games, Author: Oscar Clark
Title: Video Game Spaces: Image, Play, and Structure in 3D Worlds, Author: Michael Nitsche
Title: The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine, Author: Edward F. Maurina
Title: Networking for Big Data, Author: Shui Yu

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