Title: The Art of Game Design: A Book of Lenses, Third Edition / Edition 3, Author: Jesse Schell
Title: Modern Robotics: Mechanics, Planning, and Control, Author: Kevin M. Lynch
Title: Game Engine Architecture, Third Edition / Edition 3, Author: Jason Gregory
Title: The Art of Game Design: A Book of Lenses, Third Edition / Edition 3, Author: Jesse Schell
Title: Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry / Edition 1, Author: S. Gregory Boyd
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: The Game Production Toolbox / Edition 1, Author: Heather Chandler
Title: Beginning GIMP: From Novice to Professional / Edition 2, Author: Akkana Peck
Title: Game AI Pro 360: Guide to Movement and Pathfinding / Edition 1, Author: Steve Rabin
Title: 3D Computer Graphics: A Mathematical Introduction with OpenGL / Edition 1, Author: Samuel R. Buss
Title: Exploring Typography / Edition 2, Author: Tova Rabinowitz
Title: Narrative Design: The Craft of Writing for Games / Edition 1, Author: Michael Breault
Title: Interactive Visual Data Analysis / Edition 1, Author: Christian Tominski
Title: Design Paradigms: A Sourcebook for Creative Visualization / Edition 1, Author: Warren K. Wake
Title: Visual Basic Graphics Programming: Hands-On Applications and Advanced Color Development / Edition 2, Author: Rod Stephens
Title: An Introduction to Unreal Engine 4 / Edition 1, Author: Andrew Sanders
Title: Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences / Edition 1, Author: George Kalmpourtzis
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Production Pipeline Fundamentals for Film and Games / Edition 1, Author: Renee Dunlop
Title: Color Imaging: Fundamentals and Applications / Edition 1, Author: Erik Reinhard

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