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Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: RNA-seq Data Analysis: A Practical Approach / Edition 1, Author: Eija Korpelainen
Title: Delaunay Mesh Generation / Edition 1, Author: Siu-Wing Cheng
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Artificial Intelligence for Autonomous Networks / Edition 1, Author: Mazin Gilbert
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: Service-Oriented Distributed Knowledge Discovery / Edition 1, Author: Domenico Talia
Title: Handbook of Robust Low-Rank and Sparse Matrix Decomposition: Applications in Image and Video Processing / Edition 1, Author: Thierry Bouwmans
Title: Nature-Inspired Optimization Algorithms / Edition 1, Author: Vasuki A
Title: Programming 2D Games / Edition 1, Author: Charles Kelly
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Introduction to Privacy-Preserving Data Publishing: Concepts and Techniques / Edition 1, Author: Benjamin C.M. Fung
Title: Handbook of Data Structures and Applications / Edition 2, Author: Dinesh P. Mehta
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Handbook of Approximation Algorithms and Metaheuristics, Second Edition: Two-Volume Set / Edition 2, Author: Teofilo F. Gonzalez
Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali

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