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Title: 2D to VR with Unity5 and Google Cardboard / Edition 1, Author: Roberto Dillon
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: A Java Library of Graph Algorithms and Optimization / Edition 1, Author: Hang T. Lau
Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers / Edition 3, Author: Aaron Marks
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Agent-Based Modeling and Simulation with Swarm / Edition 1, Author: Hitoshi Iba
Title: Algorithm Engineering for Integral and Dynamic Problems / Edition 1, Author: Lucia Rapanotti
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Alternate Reality Games: Promotion and Participatory Culture / Edition 1, Author: Stephanie Janes
Title: An Introduction to Unreal Engine 4 / Edition 1, Author: Andrew Sanders
Title: Artificial Intelligence for Autonomous Networks / Edition 1, Author: Mazin Gilbert
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Automated Physical Database Design and Tuning / Edition 1, Author: Nicolas Bruno
Title: Beginning 3D Game Development with Unity: All-in-one, multi-platform game development / Edition 1, Author: Sue Blackman
Title: Beginning Game Development with Python and Pygame: From Novice to Professional / Edition 1, Author: Will McGugan
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Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web / Edition 1, Author: Gary Rozanc

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