3D Math Primer for Graphics and Game Development / Edition 2

3D Math Primer for Graphics and Game Development / Edition 2

ISBN-10:
1568817231
ISBN-13:
9781568817231
Pub. Date:
11/02/2011
Publisher:
Taylor & Francis
ISBN-10:
1568817231
ISBN-13:
9781568817231
Pub. Date:
11/02/2011
Publisher:
Taylor & Francis
3D Math Primer for Graphics and Game Development / Edition 2

3D Math Primer for Graphics and Game Development / Edition 2

$130.0
Current price is , Original price is $130.0. You
$130.00 
  • SHIP THIS ITEM
    In stock. Ships in 1-2 days.
  • PICK UP IN STORE

    Your local store may have stock of this item.

  • SHIP THIS ITEM

    Temporarily Out of Stock Online

    Please check back later for updated availability.


Overview

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Product Details

ISBN-13: 9781568817231
Publisher: Taylor & Francis
Publication date: 11/02/2011
Edition description: New Edition
Pages: 846
Product dimensions: 7.60(w) x 9.50(h) x 1.50(d)

About the Author

Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.

Table of Contents

Cartesian Coordinate Systems. Vectors. Multiple Coordinate Spaces. Introduction to Matrices. Matrices and Linear Transformations. More on Matrices. Polar Coordinate Systems. Rotation in Three Dimensions. Geometric Primitives. Mathematical Topics from 3D Graphics. Mechanics 1: Linear Kinematics and Calculus. Mechanics 2: Linear and Rotational Dynamics. Curves in 3D. Afterword. Appendices. Bibliography. Index.

From the B&N Reads Blog

Customer Reviews