Video Games Save the World
To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.
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Video Games Save the World
To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.
30.65 In Stock
Video Games Save the World

Video Games Save the World

by Heather E. Schwartz
Video Games Save the World

Video Games Save the World

by Heather E. Schwartz

Hardcover

$30.65 
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Overview

To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.

Product Details

ISBN-13: 9781543571585
Publisher: Capstone
Publication date: 08/01/2019
Series: Video Game Revolution
Pages: 32
Product dimensions: 7.25(w) x 9.25(h) x 0.38(d)
Lexile: 920L (what's this?)
Age Range: 8 - 9 Years

About the Author

Heather E. Schwartz writes books for kids from her home in upstate New York. She loves writing because she loves learning new things, brainstorming creative ideas, and moving words around on a page. In her spare time, she runs a website for young writers (WriteintheMiddle.co). She also enjoys baking cookies in fun shapes, throwing holiday parties, walking in the woods, eating cider donuts, and spending time with her family.

Interviews

Useful for hi—lo readers in middle school reading at a third or fourth grade level; Appeals to fans of Fortnite, Overwatch, Splatoon, Minecraft, Mario Bros., League of Legends, Pokemon, Legend of Zelda, and more!; Appeals to fans of Ready Player One, Wreck—It Ralph, and famous YouTube Gamers, including PopularMMOs, Stacy Plays, and DanTDM; The National Federation of State High School Associations added eSports to their official roster of competitions in 2018; High—interest topic ties to Science, Technology, Engineering, Art, and Math (STEAM) curriculum; Brings students real—world examples they care about in the Next Generation Science Standards (NGSS) related to engineering, technology, and the applications of science

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