Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Computational and Visualization Techniques for Structural Bioinformatics Using Chimera / Edition 1, Author: Forbes J. Burkowski
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two) / Edition 2, Author: S. Sitharama Iyengar
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steven Rabin
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Game Physics Pearls / Edition 1, Author: Gino van den Bergen
Title: Games User Research, Author: Anders Drachen

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