History of Video Games (TIME FOR KIDS Nonfiction Readers)
Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.
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History of Video Games (TIME FOR KIDS Nonfiction Readers)
Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.
13.99 In Stock
History of Video Games (TIME FOR KIDS Nonfiction Readers)

History of Video Games (TIME FOR KIDS Nonfiction Readers)

History of Video Games (TIME FOR KIDS Nonfiction Readers)

History of Video Games (TIME FOR KIDS Nonfiction Readers)

Paperback(First Edition)

$13.99 
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Overview

Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.

Product Details

ISBN-13: 9781493835942
Publisher: Teacher Created
Publication date: 08/01/2016
Series: TIME®: Informational Text
Edition description: First Edition
Pages: 48
Product dimensions: 5.25(w) x 8.00(h) x 0.12(d)
Age Range: 10 - 13 Years

About the Author

Stephanie Herweck Paris has been in education for over 15 years. She has indulged her passion for education by spending time as an elementary classroom teacher, an elementary school computer and technology specialist, an educational activist, and an author of numerous resources for Shell Education and Teacher Created Materials.

Table of Contents

Games Everywhere 4

Early Games 6

Arcade Revolution 10

Consoles Take Over 14

How Home Computers Fit in the Game 22

Game Genres 24

Massively Multiplayer Online Gaming 32

Handhelds and Phones: Mobile Games 36

E-Sports 40

The Future of Games: New Ideas and New Technology 42

Glossary 44

Index 45

Check It Out! 46

Try It! 47

About the Authors 48

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