Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge in one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos. But with bands of pirates, vengeance-minded gangs, sharp-toothed critters, and plenty of other threats in the way, nothing's going to come easy. Every part of the runners' skills will be testedand getting to their destination is only part of the challenge. They'll face ambushes, double-crosses, and more, and along with way they might be able to answer the question of just what's in those packages. The team has a lot on their side, including a street samurai who's a legend on the streets of Lagos, a rigger who pulls off breathtaking maneuvers on his cycle, a young shaman seeking justice, a decker with a dark secret, and a pair of pros from Seattle trying to keep up with everything the sprawl throws at them. The city will challenge them, but that's what they're paid to domeet the worst the world can throw at them and beat it back. Hell on Water takes readers into a dark, near-future setting where runners fight to keep a piece of their soul safe from the rich and powerful that run the world. Shadowrunners know they might not win every battle, but they'll never go down without a fight.